Sabina Belc has been active in the youth sector since 2008. Her main passions are game-based and game design-based learning (escape rooms and board games), civic education (emphasis on media literacy), and, in recent years, digital youth work.
The coronavirus pandemic took us by surprise, pushing us towards a digital transformation of our learning activities for which we were largely unprepared. However, this situation has shown us the potential to provide accessible and meaningful experiences to participants if we are equipped with the necessary skills, pay attention to detail, and foster engagement.
This course is designed to guide you through creating your online learning activities, tailored to offer participatory and impactful experiences. Together, we will explore how to define learning outcomes, craft engaging experiences, and select the methods and tools needed to support you throughout this journey. Ultimately, we will also delve into evaluating the success of your activity, ensuring you can measure its impact and effectiveness.